PC Games - San Francisco Earthquake

The year was 1985. PC games were almost nonyou can use. The only graphics in the game, if
existent. The personal computer itself was in itsyou can call them graphics, occur whenever the
infant stages. The amount of memory you had inaftershocks hit. The screen shakes a bit.The
a PC was about 64K. PC games? Certainly theregame, in spite of it being pretty bare bones, was
weren't any PC games back then even worthvery hard. The number of puzzles you had to
playing, not with that kind of memory. Well,solve and items you had to get were numerous
actually there was. If you had yourself a Radioto say the least. Many times you would have to
Shack TRS 80, there was a game so popular thatbacktrack to a place you had been to before to
people who owned these computers couldn't stoppick up an item that only appears after you got
playing it. The game was called "San Franciscoanother item or another aftershock hits.For
Earthquake - 1906".The game was to take placeexample. There is one part of the game where
around the time of the great San Franciscoyou reach a pile of rubble. You search through it
earthquake of 1906. But the game itself was notbut don't find anything. So you move on. Later on
really about the earthquake. Oh yes, it happensduring the game, another aftershock hits. If you
during the game, which only makes things thatthink enough to go back to the pile of rubble, you
more difficult, but the main objective is to findwill see that it had been disturbed and if you look
your wife who has been kidnapped.Played entirelyclosely enough you will now find an item that you
in text mode, no graphics, you awake to find adidn't see before.You had to really think outside
note by your bedside that your wife has beenthe box to play this game. There was no
kidnapped. You then receive a phone call with ainstruction manual and no clue book. For those of
ransom demand. Suddenly there is a terribleyou who are programmers, you can figure out
shaking and it hits. You're now in the middle of thewhere everything is. The game was written in a
worst earthquake in San Francisco history andcombination of BASIC and Assembler Language.
your wife has been kidnapped. What a way toBy printing out the source and object files, if you
start the day.The game is played by issuingcan read this stuff, you can figure out exactly the
commands to the computer such as look, get,order for every item you need to find and where
north, south, east, west (to move around) open,they are found.The game was a real challenge.
close, inventory and a number of otherAnd while it didn't have all the bells and whistles of
commands. There is a very limited help functionthe modern day PC games, it was far from
that basically gives you the list of commands thatboring.